Archives - October 2009
2009.10.05
It seems I can't break away from these month long breaks between doing any work on my projects! I think I've finally hit that point where any new assets being added into the game are just whipped up in the fastest amount of time possible. For instance, today I added in a bridge object type. This is something I've been meaning to add to the game for a while. Frustrated with not being able to keep a consistent look between all of the various pieces of pixel art I've done so far, I took the "cheap" approach and simply created one "brush" style. While it looks terrible, it got the job done and helped me push a new object into the engine in a very short amount of time. I think that from now on if it's necessary to add a certain object type into the game without having to worry about how the art will specifically look, I'm going to do things the way I've done them today.

In the end, I intend to replace all of the art I've done so far with something of higher quality. I suppose I might as well not waste time putting too much strenuous effort into something that will ultimately be replaced. Then again, I like to use the art that's currently there to give off a little bit of the feel I'm going for. In any case, I now have the bridge object that I knew would be featured in the game. Unfortunately, it's not linked to any actions or other objects yet, which is the real purpose for the object in the first place.

In putting this together I realized I had missed one key attribute on game objects: the ability to draw over the player. This was quickly remedied by throwing in a simple flag and "doing the right thing" when it came time to draw. It was just interesting that there was no need whatsoever up until this point to ever have to draw any object type over the player sprite. Interesting!
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