Miscellaneous
What is this stuff?
This page houses all of the random and miscellaneous projects that were created, but never led to any fully completed game. These are either test applications to ensure that certain code ideas worked, or generally tinkering around with different game APIs.

GBA Development
  • Development Movie
    A short little video showing off a miniature concept for a spacey shooter remake for the Gameboy Advance. All that was implemented at the time was the player ship, animations, and shooting.

  • Liner
    Liner is a simple GameBoyAdvance rom (.bin) in which you move a line around on the screen and try to stop it from overlapping on itself. Do, and you lose! The more of the screen you can cover, the better you have done! Essentially it is a Snake clone, except there are no nibblets that need to be eaten.

    This is a very simple, but fun game!

  • Draw
    GBA_DRAW is a simple GameBoyAdvance rom (.bin) which creates a drawing board out of the screen. You can select and create any color you wish by independently modifying each individual (R,B,G) component which makes up a colored pixel.

Rudimentary OpenGL
  • OpenGL Tests
    This file contains two binary files which are very simple and plain opengl programs. All they do is render a cube to the screen. The first binary will show a solid shaded cube which the user can rotate/move/zoom in any direction, and the second will show a blended cube which variates its colors (this binary also allows for the user control of the cube).

  • OpenGL Texture Animation Tests
    This file contains a binary file which shows a textured cube on the screen and automatically rotates it. It also sequentially applies the textures from the given bitmaps in the directory onto the cube, playing them as an "animation."

C++ STL
  • Vector Demo
    This demo basically does nothing. It's just a little test demo for using vectors. I wanted to try them out all by themselves and try to do some neat little tricks with them. All this demo does is allow you to add/delete notes from the vector. Each node contains data to a class that has an x/y position and sprite information. When a node exists a random sprite will be generated for that node and it will be displayed on the screen. It's pretty nifty. It contains some nice music, as well.

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